Head Digital Works, parent of online gaming platform A23, has filed a petition in the Karnataka High Court challenging the newly enacted Promotion and Regulation of Online Gaming Act, 2025, arguing it unlawfully criminalizes legitimate skill-based games such as poker and rummy.

This is the first major courtroom test of a sweeping statute that effectively bans real-money online gaming in India and imposes stiff penalties on platforms, advertisers, and payment facilitators. The case will probe core constitutional questions—freedom of trade and expression (Article 19) and equality before law (Article 14)—and could determine whether a large domestic industry worth billions can continue in its present form.
What A23 is asking the court
The petition, listed for preliminary hearing on Aug. 30, 2025, seeks to strike down key provisions of the Act as arbitrary and disproportionate. A23’s legal team contends the law conflates games of skill with gambling, removes the predictable regulatory regime the industry had worked under, and therefore violates the constitutional guarantee to carry on trade and business. The company also claims the law’s penal clauses—which allow imprisonment up to three years and fines up to ₹1 crore for offering banned online money games—are excessive and criminalize legitimate entrepreneurial activity.
The statute at issue—key provisions and penalties
The Promotion and Regulation of Online Gaming Act, 2025, which received presidential assent in August, sets up a regulatory framework that promotes e-sports and “free-to-play” social gaming while prohibiting real-money online gaming that involves depositing funds with an expectation of winnings. The Act also empowers authorities to block non-compliant platforms, curb advertising, and penalize violators with imprisonment and substantial fines; repeat offenses attract higher penalties.

Industry fallout and economic stakes
The law prompted immediate disruption: major platforms paused money-based contests, and operators warned of revenue shocks and job losses. Reuters and industry reporting say the sector was projected to grow to several billion dollars in coming years; some platforms report near-total revenue loss overnight after enforcement steps. A23—reportedly one of the country’s largest real-money gaming apps with tens of millions of users—argues the Act could force many domestic operators to shut or exit, chilling investment.
Legal arguments and constitutional flashpoints
A23’s petition frames the case as a clash between regulatory paternalism and constitutional freedoms. Key arguments likely to surface in court include:
- Classification error: The Act fails to distinguish between skill and chance, sweeping legitimate contests into a prohibition aimed at gambling.
- Article 19(1)(g): Commercial freedom to carry on business is protected unless a valid state interest is reasonably and narrowly advanced. Petitioners say the blanket nature of the ban fails that test.
- Article 14: The industry contends the law discriminates without intelligible differentia, treating platforms and games unevenly.
Legal analysts note the courts will also weigh public-interest concerns—addiction, fraud, and money laundering—that the government foregrounded when pushing the legislation. The judiciary’s task will be to balance those harms against rights and industry realities.

What’s next—timeline and possible outcomes
The Karnataka High Court is scheduled to hear the petition on Aug. 30, 2025; expect initial orders on interim relief (stays of enforcement) and case listing. Outcomes range from dismissal (upholding the Act) to interim injunctions that could allow skill-based contests to resume under conditions or a full constitutional reference if broader questions of federal competence and classification arise. Even a narrow interim order would have large commercial implications while litigation continues.
According to reporting and official texts, Reuters and major Indian outlets reported Head Digital Works/A23’s petition as the first legal challenge to the Promotion and Regulation of Online Gaming Act, 2025. The Act’s text and government summary (published in the Gazette/PIB) outline the prohibitions and penalties now under judicial scrutiny. Legal analyses and bill summaries by PRS and law firms detail the statutory framework and likely constitutional arguments.
Conclusion
A23’s challenge turns a policy fight into a legal one—forcing courts to decide whether the state’s interest in curbing gambling and protecting vulnerable users can justify an almost blanket ban on money-based online games. The Karnataka High Court’s decisions in the coming weeks will set a precedent with economic, legal, and regulatory consequences for India’s fast-growing digital gaming ecosystem. For operators, investors, and players alike, the case will signal whether the sector must reinvent itself for a strictly regulated, non-monetized future or can continue to argue for a differentiated, skill-based marketplace under law.